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During Comic Con NYC 2011 Rockstar gave journalists a treat by showcasing Max Payne 3. We didn’t get to post much from the show do to the redesign of this site. We will still use the content, but in a refreshing way. Back on topic though, Max Payne 3 is something special. What we were giving during the press event was a distinct look at what the developers would like gamer’s to experience playing the game. Bullet time is back, but the way it’s being done is part situational, half voluntary on the gamer’s part. Using the ability comes with a risk, and a high reward. Not just being useful for gun play, but also in how you move in the environment. Your movements are more focused, faster, and deadlier. There are nuances to the evolved game mechanic that allow the game to be played strategically with goals the gamer can achieve. Not going in guns blazing, shooting up enemies just to clear the level. Say for instance you enter an area where you have to get from one place to another. There are enemies posted all over the place, let’s also say you have a companion with you. Obviously you can go in with guns blazing. Nothing wrong with that. You’re just the type who likes to not finish games, and loves headaches. Harsh, but the point is using some sense about your surroundings, and abilities are a great way to beat the game, while not getting frustrated by it.
Another aspect to Max Payne 3 we feel will set gamer’s ablaze with satisfaction is how the story, and cinematic story are taking place. Graphically the game is plush. Show casing new technology that makes the story worth the time to get into. You automatically get the impression that the developers took their time, bringing ideas from other games. In some ways there is an open world aspect to the game, though the title is far from one. Again this is pulled off aesthically, because the developers poured much into the atmosphere surrounding where game play happens. So if you’re in Brazil, and in some junk yard. It’ll feel like you’re in a dingy, broke down car lot. Yes this has been done before, but not at the level Max Payne 3 is achieving.
Take Two/Rockstar are taking Max Payne 3 serious, deciding in fact to delay the games March release. Essentially missing their current fiscal year forecast,  taking a loss on this move. The game will end up on shelves in May on the 15th. Which is not too long a wait. At the same time they are offering an extension on the pre-order window for the game’s special edition. You’ll have to drop $99.99 on it. Costly, but it comes with a plethora of swag so if you are fan, and feel it’s worth the purchase you’ll be fine. Gamer’s have up until April 2 which is when pre-ordering ends. President of Take Two Strauss Zelnick had this to say of the delay, “We do not take changes to our release schedule lightly, and this short delay will ensure that Max Payne 3 delivers the highest quality, groundbreaking entertainment experience that is expected from our company,”. From what we saw during Comic Con we believe that gamer’s won’t mind based on the quality that they are getting.